Blog Archive
May 2023
Thoughts on "Markets Are Efficient if and only if P=NP", Part 1
Ruminations on an essay relating the efficient market hypothesis and the P = NP problem, including discussions of the methods used
March 2023
The Clusterfun Communications Protocol
A writeup of the communications protocol used on Clusterfun.TV, a website for hosting ad-hoc party games in the play-with-devices style of the Jackbox series.
February 2023
Hosting a Backwards Compatible Website on IPFS
An article about hosting websites on the InterPlanetary File System while keeping the site available for traditional hosting.
December 2022
December 2022 Updates and Upcoming Content
Updates on what I've been working on, and what I plan to post about soon!
August 2022
Weekly Game Jam #264, Day 5, 6, and Postmortem
Final day of my devlog for the 264th Weekly Game Jam, covering the last two days of development and the feedback period.
Weekly Game Jam #264, Day 4
Day 4 of my devlog for the 264th Weekly Game Jam, with the theme "Many Islands".
July 2022
Weekly Game Jam #264, Day 3
Day 3 of my devlog for the 264th Weekly Game Jam, with the theme "Many Islands".
Weekly Game Jam #264, Day 2
Day 2 of my devlog for the 264th Weekly Game Jam, with the theme "Many Islands".
Weekly Game Jam #264, Day 1
Day 1 of my devlog for the 264th Weekly Game Jam, with the theme "Many Islands".
Making Memorable Passwords
A short missive on strong, memorable passwords, mainly centered around the method I use to generate them when a password manager is not available.